Heya!
Thank you all very much for your support, it was great to know that the project was able to interest someone at such an early stage! Today I would like to introduce you to a new, very heavily modified version of the game.
Currently, we have a fairly stable version of the game. There are still bugs, but I haven’t found any critical ones. It’s still more of a progress showcase rather than a finished product. You can download the new version for free and try out all the mechanics yourself. However, this might seem challenging as there is no tutorial in the game yet. Soon I'm gonna post a video where I explained almost everything. But first, I need to figure out where can I post such a content...
Changes since the last version:
Fixed several critical issues.
Fixed the physics of chars and cloth.Added 3 new battle-ending scenarios, which can be triggered by filling the dominance bar (or if the opponent fills it) and depleting the AI’s aggression bar.Reworked AI: While the AI still has limited action variety, it can now decide its next move based on several conditions, such as the battle situation, current aggression level, arousal level, AI desires from the desire category, and the "necessity" of acting at the moment. The AI also features a traits system, assigned at the start of each battle (currently the traits are repetitive, as only a few have been implemented so far).Improved the interface, both visually and technically. Most abilities now include a description of their effects and influences.Added a small number of special effects.Added a small number of sound effects.Introduced new offensive and defensive abilities.Added and updated animations for "close proximity."Restructured animation systems.Updated camera functionality: the current version is still a temporary measure but an improved one.More stable genital behavior.The climax of a dominant character during "close proximity" now allows the submissive character to break free from the hold.Added a "grip strength" bar: during "close proximity," depleting this bar also allows a character to escape a hold.Action points now display correctly.Buffs and debuffs are now shown (in a very basic form and currently without hover-over descriptions).A character’s climax applies a debuff that significantly reduces their maximum stamina for many turns.And a lot, just, a lot of smaller updates.
Known issues:While they do not cause critical problems, certain abilities have incomplete descriptions.Please, do not press the buttons for multiple times in a second.
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